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Blog
November 4, 2024
Game Development
Resource Remaps Plugin for Godot
June 24, 2024
Game Development
Godot Porting Guide
January 13, 2024
Game Development
Godot Script Execution Order and Lifecycle
October 3, 2023
Game Development
How to Enforce Static Typing in GDScript
March 1, 2023
Game Design
Cutting features that were “too fun” in Keep Talking and Nobody Explodes
June 22, 2021
Input Lag
A Cheap & Easy Method for Measuring Optical S/PDIF Audio DAC Latency
May 30, 2021
Consumer Electronics
Home Theatre Receiver Subwoofer Offset
May 17, 2021
Consumer Electronics
More Quirks of the PreSonus Studio 26c
May 12, 2021
Input Lag
How to Measure HDMI Audio Latency Using a Wii U
November 12, 2020
Input Lag
Why are there no TVs or monitors that have 0ms input lag?
April 28, 2020
Vector Display
Quirks and Limitations of the PreSonus Studio 26c
March 31, 2020
Vector Display
Overshooting, Oscillations, and Blanking on a Vector Display
March 10, 2020
Vector Display
Making a Vector Game Engine with an Oscilloscope
December 19, 2013
3D Graphics
Disabling Frustum Culling on a Game Object in Unity
October 12, 2013
3D Graphics
Visualising the OpenGL 3D Transform Pipeline Using Unity
May 28, 2013
Game Design
Human Skills: Elements of Game & Play
September 22, 2012
Game Development
Two Game Messaging Systems using Observer and Visitor Patterns
March 18, 2012
Consumer Electronics
Windows 8 Consumer Preview Usability Review
March 11, 2012
Game Design
Successful Game Jamming
October 17, 2011
Game Development
Post-Grad Talk at Carleton University
May 1, 2011
Game Design
Game Concept: Messaging Maze
April 29, 2011
Game Design
Game Concept: Fading Opportunities
April 22, 2011
Hideout!
IGDA Ottawa: Indies in the Classroom Talk
April 4, 2011
XNA
Changing the Windows Mouse Cursor in XNA
February 6, 2011
Hideout!
Hideout! Post-mortem / Retrospective
August 31, 2010
Hideout!
Hideout! Downloads: First Four Days
August 30, 2010
Hideout!
Hideout!: Designing Lasting Arcade-Style Gameplay
August 26, 2010
Hideout!
Hideout! Now Available on Xbox Live!
August 18, 2010
Game Design
If I say a game is too short, what do I actually mean to say?
June 19, 2010
XNA
720p Title Safe GUI Template
May 6, 2010
XNA
Simple, fast, GPU-driven multi-textured terrain
April 29, 2010
Miscellaneous
Introduction