At a recent Independent Game Developers Association meeting I was asked to talk about my experiences taking Hideout!, a project originally developed as schoolwork, to the Xbox 360 for public sale. The slides and a video of the presentation are below. As always, please pass on any feedback; it’s always much appreciated!
The presentation began with a brief introduction of myself and Hideout! including Hideout’s promotional video.
This meetup was focused on students going above and beyond class requirements and taking their games to the next level. The audience was comprised mainly of students in game development programs or recent graduates. The topics covered include the following:
- Porting from Windows to Xbox 360 with XNA
- Xbox Live “Indie Games”
- Other general game design topics for Hideout!