Category: 3D Graphics

  • Disabling Frustum Culling on a Game Object in Unity

    You should never disable frustum culling in a release build. But sometimes it can be useful to do so for debugging or when dealing with a really wacky vertex shader where mesh bounds don’t make sense anymore. Here’s an easy way to disable frustum culling on a game object by moving its bounds into the […]

  • Visualising the OpenGL 3D Transform Pipeline Using Unity

    Download Download Unity package Transcript “Hi, I’m Allen Pestaluky. I’m going to go over a simple tool that I’ve made in Unity that visualizes the 3D transform pipeline in OpenGL. You can download it and find the transcript of this video on my blog at or via the link in the video description. This […]