Category: Hideout!
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IGDA Ottawa: Indies in the Classroom Talk
At a recent Independent Game Developers Association meeting I was asked to talk about my experiences taking Hideout!, a project originally developed as schoolwork, to the Xbox 360 for public sale. The slides and a video of the presentation are below. As always, please pass on any feedback; it’s always much appreciated! The presentation began…
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Hideout! Post-mortem / Retrospective
It’s been a few moths since the Xbox 360 release of Hideout! on the Indie Games channel of Xbox Live. The sales were very low, but I was expecting that from this type of game. Regardless, with over 1200 trial downloads and only 45 sales, it would be good to look at why this game…
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Hideout! Downloads: First Four Days
Hey Everyone! The “estimated” data for the first four days of downloads and sales for Hideout! are in! We’ve had over 1000 people try out the game, which definitely shows that people like the game box and marketing material! And 28 full game copies have been sold! To be honest, these are pretty much the…
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Hideout!: Designing Lasting Arcade-Style Gameplay
When I initially designed and implemented the gameplay of Hideout! I had created a game where the best players would consistently get to about level 5 or 6, while beginners would typically achieve level 3 or 4. This wasn’t very good – I wanted experienced players to be able to get much higher up, maybe…
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Hideout! Now Available on Xbox Live!
Hideout! has now been released on the Xbox 360! You can find it for download (with a free trial game) in the indie games section of the Xbox Live Marketplace or visit the game’s website at hideout.allenwp.com to watch the game trailer and find out more information. I had a tonne of fun making this…