Tag: Godot

  • Resource Remaps Plugin for Godot

    I just finished work on a plugin for Godot that allows remapping of resources in a project based on feature tags. I expect this to be a very valuable tool for porting Godot projects. Resource Remaps plugin on the Godot Asset Library Source code and example project on GitHub And here is a video tutorial…

  • Godot Porting Guide

    Background and Goals Note: This post is a work in progress. Please let me know if you have experience or expertise to share! I helped port Keep Talking and Nobody Explodes to 8 platform targets with 6 optional VR APIs and multiple storefronts with different services. We did this with the Unity game engine from…

  • Godot Script Execution Order and Lifecycle

    Overview This post describes the initialization and execution order of scripts that are attached to Nodes in the Godot game engine. I created a GitHub repository that logs these notifications and I recommend playing around with a similar project to familiarize yourself. Initialization Member initialization happens in this order: Notifications Most execution is done from…

  • How to Enforce Static Typing in GDScript

    This post is written for programmers who have experience working with statically typed languages and want a similar experience when working with GDScript. It supplements the official Godot docs page on Static typing in GDScript. Index Project and Editor Settings Godot 4.2 introduces a valuable way to disable dynamic typing features in GDScript by enforcing…