Tag: Game Engine
-
Overshooting, Oscillations, and Blanking on a Vector Display
Before I started work on creating a vector game engine to be used on displays like oscilloscopes, I had watched a really fantastic explanation of how to create graphics for laser displays by Seb Lee-Delisle: In this video, Seb talked about the challenges of working with a laser that takes time to accelerate and decelerate…
-
Making a Vector Game Engine with an Oscilloscope
A couple of weeks ago I started work on a new video game engine for vector displays. For a long time I have been enamoured by the uniquely high contrast of vector displays. A local bar named House of Targ hosted an original Asteroids arcade cabinet that only could be appreciated in-person: the super bright…