Tag: Colour

  • An Adjustable Tonemapping Curve for Variable / Extended Dynamic Range

    This post provides an adjustable filmic tonemapping curve that is designed for use with variable / extended dynamic range (EDR, HDR, and SDR). It has been developed for use in the Godot game engine and released as open source with attribution required under the MIT license. Features Contrast High Clip Variable / Extended Dynamic Range…

  • Why Windows sRGB SDR over HDR is (Technically) Correct

    There is some discussion that suggests that Windows is simply wrong in its presentation of SDR sRGB content over HDR signals because it does not use the reference display 2.2 power function to decode the sRGB content before re-encoding it as an HDR signal. But this isn’t the whole picture. My perspective is that this…