Hi there, and welcome!
My passion is crafting fun and innovative game experiences. I am most proud of co-creating Keep Talking and Nobody Explodes. Some of my other work includes creating a vector-based game engine that renders to oscilloscopes and a cost-effective toolkit for accurately measuring digital audio latency, such as HDMI audio latency.
GitHub: https://github.com/allenwp
Bluesky: https://bsky.app/profile/allenwp.bsky.social
Mastodon: mastodon.gamedev.place/@allenwp
Twitter: @AllenPestaluky
LinkedIn: linkedin.com/in/allen-pestaluky