** Description **

Provides a quick visual refresher on the coordinate systems used during the 3D transform pipeline in OpenGL and Unity.

If you’re planning on doing any advanced non-standard vertex transformations, especially in the vertex shader, this tool might help you refresh your memory and will enable you to simulate your transforms in a visualized, debuggable environment rather than blinding coding in the vertex shader. Or, if you’re new to 3D graphics, this tool might help you gain a better visual understanding of 3D graphics theory.

** Usage **

Please visit my blog post for the related video and transcript which describes how to use this tool:

http://allenwp.com/blog/2013/10/12/visualising-the-opengl-3d-transform-pipeline-using-unity

The scripts have been preconfigured in the 3DGraphicsRefresher scene which can be used as a starting point for your own uses. The "TransformManager" and its associated script host all of the configuration for the tool.
