Month: August 2010

  • Hideout! Downloads: First Four Days

    Hey Everyone! The “estimated” data for the first four days of downloads and sales for Hideout! are in! We’ve had over 1000 people try out the game, which definitely shows that people like the game box and marketing material! And 28 full game copies have been sold! To be honest, these are pretty much the…

  • Hideout!: Designing Lasting Arcade-Style Gameplay

    When I initially designed and implemented the gameplay of Hideout! I had created a game where the best players would consistently get to about level 5 or 6, while beginners would typically achieve level 3 or 4. This wasn’t very good – I wanted experienced players to be able to get much higher up, maybe…

  • Hideout! Now Available on Xbox Live!

    Hideout! has now been released on the Xbox 360! You can find it for download (with a free trial game) in the indie games section of the Xbox Live Marketplace or visit the game’s website at hideout.allenwp.com to watch the game trailer and find out more information. I had a tonne of fun making this…

  • If I say a game is too short, what do I actually mean to say?

    The following text is actually a comment that I posted in response to a post by Ron Carmel of 2DBoy. In response to “If I say a game is too short, what do I actually mean to say?”: I think that many players and critics may base their definition partially off of the classic childhood…