Archive for April, 2010

Introduction

Thursday, April 29th, 2010

Hello everyone,

Welcome to the beginning of series of articles that will be written as I experiment in the field of 3D computer graphics, math, and video game design. Throughout these articles, I hope to touch on integration of design patterns and maintainable software design practices and their application in rapid game prototyping and development.

Stay tuned, this should get fun! :)